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Insights: Social Network Ads, Decoy Selling, Clutter, Bankruptcy & Auto Sales, New Mattress Stuffers, Video Gamers

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A Rasmussen poll finds that 51% of U.S. consumers say they won't buy a car from an auto maker that is in Chapter 11 bankruptcy reorganization. Thirty-one percent said they’d be okay with it, while18% said they weren’t sure. Phoenix Business Journal 12/13/08

What are the most effective means of reaching consumers in social media spaces? A report from Netpop Research, “Social Networkers U.S., Who They Are And What They Mean for Next-Generation Online Advertising” provides trending data showing the growth of social networking users since 2006, including a comparison of social networkers to non-social media users, and categorization of broadband users segments. While now is not the best time for marketers who haven’t used social network advertising to experiment with (during challenging economic times it’s best to stick with proven ROI), the report provides useful insights on social media users. Download the report, free until 1/31/09. Clickz 12/12/08

Nearly 30% of online adults will immediately leave a website if they perceive it to be cluttered with ads, and more than 75% of those who remain on cluttered sites pay less attention to the ads there says a study from Burst Media. Marketing Charts, 12/11/08

The financial crisis has spawned a new generation of mattress stuffers, aka New Mattress Stuffers, boomers “who have lost their faith in the housing market, the stock market, their bank, their big corporate employer, their auto company, and their last president,” and they’re waiting for the next shoe to drop. The new mattress stuffers are trying to create “safe havens” by investing in U.S. Mint gold coins, purchasing safes, vaults and guns, and eschewing plastic for cash. Wall Street Journal 12/10/08

Retailers can help consumers make a decision, and prevent the loss of a sale by introducing “decoys, loss leaders, or other products similar to the ones they really want to market.” When consumers are trying to choose between two highly desirable options, its easier for them to make a decision when a third, less desirable option is introduced, according to research conducted by Akshay Rao, marketing professor at the
University of Minnesota's Carlson School of Management. Using the example of a consumer trying to choose between two attractive sweaters, adding a third, less attractive sweater serves as a “’decoy’” that makes the other sweater appear more pleasing than before.” Science Daily 12/14/08
University of Minnesota (2008, December 14). Inside The Consumer Mind: Brain Scans Reveal Choice Mechanism. ScienceDaily. Retrieved December 13, 2008, from http://www.sciencedaily.com­ /releases/2008/12/081211141846.htm

53% of American Adults age 18 and older play video games while four out of five (21%) young adults play. Not surprisingly, the biggest players are teens; a staggering 97% of teens play video games. Obtain a PDF of the reportPew Internet and American Life Project 12/07/08.

 

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